Windmill Tales Interactive: indie game studio from northern Greece

Windmill Tales Interactive

We don't just tell stories.
We invite you to step inside them.

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The Studio

A small workshop, big worlds.

We are a small group of friends from a village in northern Greece, brought together by a love for stories, games, and the irresistible urge to ask "what if?" far too often. Somewhere between late nights, bold ideas, and questionable amounts of coffee, those questions turned into worlds of their own.

Each of our creations is a shared effort, blending storytelling, code, visuals, sound, and a bit of chaos into living, breathing experiences. We craft worlds meant to be explored, where choices matter, every path becomes your own, and surprises tend to lurk where you least expect them.

We don't just tell stories. We invite you to step inside them.

Our Worlds

Step inside.

An illustrated dark fantasy novel

The Red Tomorrow

Jonas survived the spectral raids. Coming home was supposed to be the easy part. Instead, he finds his son gone, taken by a royal mage into a kingdom poisoned by prophecy, war, and things far worse than men.

An interactive novel with light RPG mechanics: 181 illustrated chapters, 274 choices and fifteen endings. Choose how Jonas fights, who he trusts, and how far he is willing to go to save his child. Reach an ending, then return to one of seven Crossroads and walk the road you didn't take.

Some choices will save lives. Others will destroy them.
A chapter of The Red Tomorrow on a phone, illustrated artwork above the prose A choice in The Red Tomorrow: three options offered at the end of a scene Reading The Red Tomorrow, over a hundred thousand words of story The Red Tomorrow has fifteen possible endings

A complete worldbuilding toolkit

Fantasy World Generator

What began as a name generator has grown into a complete kit for tabletop role-players, game masters, and worldbuilders: characters, creatures, plots, maps, entire histories, even whole sessions played solo, in seconds. Free and fully offline, with no ads and no tracking. Everything stays on your phone.

Forge NPCs with something they want and something they hide, creatures for your Bestiary, quest hooks, and taverns thick with rumors. Draw procedural continents, cities with districts and walls, hex maps, and dungeons you can keep. Let the History Engine run a realm for a hundred and twenty years, decade by decade, or set several realms loose on one shared timeline, and choose whether the world runs Grim, Heroic or Mixed. And when you play solo, a Yes/No Oracle, a Tarot Oracle, and Bound Relics take the game master's chair.

From a tavern's whispered rumor to a kingdom's thousand-year grudge, every world is one tap away.
Groupfinder library - Collection of TTRPG resources
Fantasy World Generator: the Tone setting, Grim, Heroic or Mixed Fantasy World Generator: a 120-year chronicle as a timeline, forked into the Timeline Maker Fantasy World Generator: the solo oracle's Chaos Factor Fantasy World Generator: the Campaign Assembler building a session pack

A story told in real time

Terminal: Stolen Light

It's the year 2218. A terminal you salvaged should never speak, and tonight it does. On the other end, someone has just woken on a drifting ship with most of his memory torn out, and yours is the first living voice he has ever reached. His name is Prometheus. Soon he will ask you what to do.

Every reply is a choice. When he goes off to act on what you said, the line goes quiet for minutes or hours, and your phone tells you the moment he is back. Three endings, twenty lost diary entries to recover, and a contraband puzzle for the quiet hours. The first four contacts are free, with no ads and no account.

Best played late, with headphones, alone.

Stay in touch

Be the first to step inside.

Quiet updates on new worlds, releases, and the occasional behind-the-scenes glimpse. No noise, no spam. Only when something worth sharing is ready.